劍靈/Blade and Soul TW 南天藏寶庫/Naryu Treasury

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Naryu Treasury is a new dungeon that drop PVP necklace and also an item to exchange for 6 sided elemental gem. There are only 2 bosses for this dungeon, normal mode is fairly easy if the group have high dps.

Boss 1 Bahad Hard mode

Assign 3 players to pull the line at clock position 12-2, 4-6 and 8-10.

This boss have 3 phases, 90%, 60% and 30%, at the start of each phase he will jump and cause a shockwave that will knockback, sum/sin can use party protection for this. Line puller must remember not to use their TAB if they get knockback.

After the knockback the boss will pull and daze everyone at the center, those not doing the line pulling will need to F roll and SS back out ASAP.  Those not pulling the lines should stand at 16m to DPS and spread out, this is because during the shield phase the boss will place bomb on player, if you see a countdown on your head make sure you are not near anyone else and iframe the explosion as it will knockback anyone in it.

90% the pillar spawn at 12,4 and 8, the boss will get a shield that makes him immune to CC, 3 plates around him will also light up. The line puller will need to pull the line to their assign pillar position and move back towards the light-up plate, if successful the boss shield will be disable. Becareful of the spinning thing that goes to and fro from the boss to the pillar, as it will induce knockback.

The boss will then do an instant kill attack that needs to be CC, if the shield is down you can successfully CC him, otherwise it’s a wipe. It will follow up with a 5 hit aoe attack, use party protection.

60% is the same except that the pillar is at 2, 6 and 10.

30% the pillars will spawn at 12, 4 and 8 follow by 2, 6 and 10, so you need to do the mechanics twice to disable the shield.

Boss 2 Amara Hard mode

This boss also have 3 phases at 90%, 60% and 30%

Everyone needs to dps the boss  <9m while 1 player will dps at 9m and act as marker, during the boss rotation it will change agro to the player at 9m and hit that player 3 times, the marker have to make sure they can survive the 3 hit. Also avoid from being knockback by the boss 3 spin attack by blocking the last hit. Anytime a player is >10m away from the boss, it will jump to that player and stun everyone.

If the boss HP does not reach 90%,60% and 30% after 2 attack rotation it will pull everyone in, make sure to press F and SS ASAP avoid the spin attack that follows. The boss will then charge 6 times, once at each person, use iframe for this, then stun the boss when it stop charging otherwise it’s a wipe. It’s preferable to make sure the boss does not do this attack as it’s quite painful and due to the boss charging around, you may not reach him in time to stun him.

At 90% the boss will jump 3 times 2 players will be pulling the jump by being furthest and opposite of each other and leave an aoe on the ground, the aoe cannot overlap or it’s a wipe. The jump creates shockwave that you can jump over to avoid. It will then jump to either 12 or 6 depending on where the last jump was, this last jump has quite a big aoe, iframe it or use sum/sin party protection. If the last jump is closer to 6 the boss will jump to 12 and vice versa. The boss will do a huge aoe that needs to be iframe/party protection, 3 closest players will get marked and needs to step on the ground aoe to get into soul space. Make sure to only step on the aoe when it’s lighted up brightly. Stepping on it too soon and you will die, one of the marker dying is an wipe.

A mini boss will spawn inside soul space, dps till 50% stop and wait to CC it, if fail to dps to 50% after a certain amount of time it’s a wipe. The boss and the add will then do half moon aoe starting from the position of the tank and mini boss agro holder. Getting hit by the aoe is a 1 shot. Usually the tank and agro holder will start the aoe towards the wall, those outside the soul space will stand with the tank, while those inside soul space should stand opposite the agro holder. Both will do the aoe a few times, move front and back to avoid it, those inside soul space does not need to dps, those outside should dps hard. The boss will then pull everyone and continues it’s rotation.

60% is the same, so proceed just like 90% phase.

at 30% everything is the same except after the half moon aoe ends, 2 players in soul space and 2 players outside will need to stand at 6m and 12m away from the boss and mini boss to conduct lightning, the other 2 players need to stand further away, and also the players in soul space do not DPS the boss as this will regen it’s HP. Once the lightning conduct is successful the boss should either died or have very little HP remaining, DPS as per normal to kill it.

Note: it’s best to have the highest dps outside as they get buffed and will be able to do more damage to the boss.

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